Find the next threshold
Use your current in-game MMR to locate your star range. Compare it with the next star in the table above.
Legend sits between Archon and Ancient. Find your next star and choose your next move after the lane.
Percentage of tracked profiles by rank
| Rank | Profiles | Share |
|---|---|---|
| Herald | 775,124 | 9.09% |
| Guardian | 1,381,694 | 16.20% |
| Crusader | 1,647,681 | 19.31% |
| Archon | 1,658,718 | 19.44% |
| Legend | 1,357,091 | 15.91% |
| Ancient | 867,613 | 10.17% |
| Divine | 501,303 | 5.88% |
| Immortal | 341,682 | 4.01% |
| Rank | Profiles | Share |
|---|---|---|
| Legend 1 | 316,698 | 3.71% |
| Legend 2 | 292,380 | 3.43% |
| Legend 3 | 270,242 | 3.17% |
| Legend 4 | 249,091 | 2.92% |
| Legend 5 | 228,680 | 2.68% |
Source: OpenDota · 8,530,906 tracked profiles · Retrieved Sep 11, 2026. This is a sample, not all active players.
Before leaving your lane, compare the gold you need with what your team can do now.
Use your current in-game MMR to locate your star range. Compare it with the next star in the table above.
Before moving, name the wave or objective you want and check whether you can reach it safely.
Focus on the first move you make after leaving your lane.
Judge one choice you can influence, rather than everything that happened in the match.
Watch that moment again with the information you had at the time. Note a decision you would repeat or change.
OpenDota rank distribution ↗The distribution is a dated tracked-profile sample. Practice advice is editorial.

Dota 2 Legend begins around 3,080 MMR. Its five stars give you smaller targets on the way to Ancient. Your current MMR locates you in the bracket; the distribution shows how that medal appears in the tracked sample.
Dota 2 Legend starts at approximately 3,080 MMR. Its fifth star begins at approximately 3,696 MMR.
Match your current in-game MMR to a row, then use the next star as a smaller target. These brackets are community estimates; your in-game rating and medal remain the reference.
For example, 3,300 MMR falls in Legend 2. The estimated Legend 3 threshold is 3,388 MMR, leaving a gap of 88 MMR. That is a rating difference, not a fixed number of wins: gains and losses affect how you close it.
| Dota 2 rank | Estimated MMR | Tracked profiles | Share of full sample |
|---|---|---|---|
| Legend 1 | 3,080–3,233 MMR | 316,698 | 3.71% |
| Legend 2 | 3,234–3,387 MMR | 292,380 | 3.43% |
| Legend 3 | 3,388–3,541 MMR | 270,242 | 3.17% |
| Legend 4 | 3,542–3,695 MMR | 249,091 | 2.92% |
| Legend 5 | 3,696–3,849 MMR | 228,680 | 2.68% |
Legend accounts for 15.91% of the tracked sample: 1,357,091 profiles out of 8,530,906. The snapshot was retrieved on Sep 11, 2026.
The medal share combines all five stars. Profiles below this medal include only lower medal families, so that figure is not your exact personal percentile.
This is a tracked-profile sample rather than a census of active players. Its retrieval date does not establish when each profile was observed.
Legend sits above Archon and below Ancient in the Dota 2 medal ladder.
Use the next star for a smaller goal or the next medal for a broader one. Both tables use the same estimated thresholds.
| Dota 2 rank | Estimated entry MMR | Position on the ladder |
|---|---|---|
| Archon | ~2,310 MMR | Previous medal |
| Legend | ~3,080 MMR | This medal |
| Ancient | ~3,850 MMR | Next medal |

Your next item is almost finished. A side-lane wave is coming toward your tower while nearby allies move toward an enemy tower. Several opponents are missing. Collecting gold and joining the group are both options, but they carry different risks.
Collect the wave if enemies appear far away and you have a route back to safety. Join your allies if you can arrive while the objective is still contestable and contribute with your current items. If you would arrive after the fight, tell them and take a safer nearby wave instead of crossing the map too late.
Pause the replay before you moved. Check the enemies visible on the map, your distance from allies and the item you were waiting for. Judge the choice using that information, rather than whether the fight happened to go well.
Choose the purchase that lets you do something specific, such as start a fight or survive a disable. When it arrives, reassess your next move instead of continuing the same farming route automatically.
Before collecting a distant wave, identify where you can retreat and which opponents are visible. If that route closes, leave the wave rather than staying just because you already walked there.
Say which wave you are taking and whether you can join the nearby objective. A short message before the move gives allies more time to adjust than explaining afterward why you were absent.
The MMR Calculator compares your current rating with a target and shows how different win-rate assumptions change the estimated climb.
Enter your current MMR, a target and the MMR gains and losses you want to assume. Compare several win rates instead of treating a recent winning streak as your permanent pace. The projection describes those inputs; it does not predict a promotion date.
The estimated entry point for Legend is 3,080 MMR. Check the star table for the rest of the bracket; these are community estimates, not guaranteed Valve promotion rules.
Legend represents 15.91% of the tracked profiles in the sample dated Sep 11, 2026. It does not describe every active player or the current live population.
Ancient follows Legend on the Dota 2 medal ladder. The comparison above uses the same estimated thresholds as the rest of this page.
Practice making the move after your lane deliberate. In your next games, review one choice between collecting gold and joining allies. Keep the decision that used visible information well; change the one that depended on enemies staying unseen or teammates waiting without being told.