An ally needs distance
Buy Force Staff when moving a teammate out of danger is more valuable than adding your own damage. It is especially useful when the team needs a second escape button.

2,200
Base shop
Move an ally out of trouble.
Force Staff pushes a target in the direction that target is facing. It adds intelligence and health, and can reposition yourself, an ally or an eligible enemy.
Price and stats snapshot: Sep 12, 2026. Later patches may change these values.
Buy Force Staff when moving a teammate out of danger is more valuable than adding your own damage. It is especially useful when the team needs a second escape button.
Do not assume Force can undo every catch. Valve lists Chronosphere, Duel and Black Hole as restrictions. Plan another response when those are the decisive enemy spells.
Facing controls the pushForce moves the target 600 units in its own facing direction, not toward your cursor.
Force Staff: 2,200
Combine components · base shop
Force Staff2,200 A ranged attack option built from Force Staff. Compare the remaining cost with your next defensive or team item.
Force Staff2,200
Force Staff2,200
Dragon Lance1,900
Dragon Lance1,900
Hurricane Pike4,450 Components + recipe = total price. Already own Force Staff? The tab shows the remaining cost. Valve data · Sep 12, 2026.

Force Staff is a purchase with a specific job. This guide explains its effect, the situations where we would consider it, and the limits that matter before you spend your gold. Prices and recipe totals use the dated Valve snapshot shown below.
Force Staff pushes a target in the direction that target is facing. It adds intelligence and health, and can reposition yourself, an ally or an eligible enemy.
Buy Force Staff when moving a teammate out of danger is more valuable than adding your own damage. It is especially useful when the team needs a second escape button. Do not assume Force can undo every catch. Valve lists Chronosphere, Duel and Black Hole as restrictions. Plan another response when those are the decisive enemy spells.
Watch the ally’s facing before pressing the item. A target turning toward an enemy may be pushed deeper into danger. For a self-save, face the intended exit before using self-cast.
Stand behind the teammate you expect to save, without stacking directly on top of them. A support who is caught by the same initiation cannot provide a reliable second action.
The push is movement, not healing. Move with the saved ally if safe, then use your spells to discourage pursuit. Re-enter only when your team is ready.

Set a comfortable self-cast binding and try it in demo mode. The important skill is turning toward safe terrain before you use it, not pressing it faster in the wrong direction.

Choose Force for movement and Glimmer for its invisibility and magic barrier. Look at what killed your teammate: being trapped in reach and taking spell damage are different problems.

Ranged attackers can build toward Hurricane Pike. A support should first compare the remaining cost with another useful team item instead of upgrading simply because the route exists.
| Detail | What it means in your game |
|---|---|
| In the 2026-09-12 snapshot, Force Staff costs 2,200 gold: Staff of Wizardry (1,000 gold) + Fluffy Hat (250 gold) + Force Staff Recipe (950 gold). The expandable panel above shows nested components. | |
| Force Staff does not interrupt the target’s actions according to Valve’s item notes. | |
| Its enemy-target cast range differs from its allied-target range. Push distance is a third, separate value. |
The saved 2026-09-12 Valve snapshot lists 2,200 gold, including its components and any recipe fee. This is a dated reference, not a promise that a later patch has the same price.
Buy Force Staff when moving a teammate out of danger is more valuable than adding your own damage. It is especially useful when the team needs a second escape button.
Do not assume Force can undo every catch. Valve lists Chronosphere, Duel and Black Hole as restrictions. Plan another response when those are the decisive enemy spells.
No. Valve’s notes say it does not work on a unit inside Chronosphere, Duel or Black Hole. Do not base your counterplay to those abilities on a Force save.